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Difference between revisions of "Server Saved Files"

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== Getting Started ==
+
= Getting Started =
  
 
To start off, you will need to gain control to the server using [[FTP Access | FTP Access]], unless specified otherwise in the instructions.  All of the files that you need will be detailed out as well as what they are used for.
 
To start off, you will need to gain control to the server using [[FTP Access | FTP Access]], unless specified otherwise in the instructions.  All of the files that you need will be detailed out as well as what they are used for.
  
=== ARK: Survival Evolved (PC) ===
+
== ARK: Survival Evolved (PC) ==
  
 
The files for ARK are located in the /ShooterGame/Saved directory.  The primary save files are found in '''/ShooterGame/Saved/SavedArkXXXXX/''' (where XXXXX is your game server ID).  If you have a cluster server, then the *.arkprofile, *.arktribe, and MapName.ark files will be stored in '''/ShooterGame/Saved/SavedArkXXXXXTransfer/''' .
 
The files for ARK are located in the /ShooterGame/Saved directory.  The primary save files are found in '''/ShooterGame/Saved/SavedArkXXXXX/''' (where XXXXX is your game server ID).  If you have a cluster server, then the *.arkprofile, *.arktribe, and MapName.ark files will be stored in '''/ShooterGame/Saved/SavedArkXXXXXTransfer/''' .
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:The backup was taken on March 26th, 2019, at 5:05:57 PM (17:05:57)
 
:The backup was taken on March 26th, 2019, at 5:05:57 PM (17:05:57)
  
=== ARK: Survival Evolved (PS4) ===
+
== ARK: Survival Evolved (PS4) ==
  
 
Unfortunately, due to restrictions placed by Sony, access to the server files and saved game data for PS4 servers are strictly prohibited.
 
Unfortunately, due to restrictions placed by Sony, access to the server files and saved game data for PS4 servers are strictly prohibited.
  
=== Arma, Epoch, and Exile ===
+
== Arma, Epoch, and Exile ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
</div>
 
</div>
  
=== Atlas ===
+
== Atlas ==
  
 
For Atlas, there are multiple files that need to be copied down.  The file structure is very similar to both ARK and Dark and Light.
 
For Atlas, there are multiple files that need to be copied down.  The file structure is very similar to both ARK and Dark and Light.
Line 53: Line 53:
 
</div>
 
</div>
  
=== Battalion 1944 ===
+
== Battalion 1944 ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
</div>
 
</div>
  
=== Citadel: Forged With Fire ===
+
== Citadel: Forged With Fire ==
  
 
Unlike ARK servers, Citadel servers contain the major server settings in one file, however the backups are separated into separate subfolders.
 
Unlike ARK servers, Citadel servers contain the major server settings in one file, however the backups are separated into separate subfolders.
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</div>
 
</div>
  
=== Conan Exiles ===
+
== Conan Exiles ==
  
 
For all of the saved world, player, and other data, this can be found in one file. However, unlike ARK, server settings are concentrated in the '''ServerSettings.ini''' file, listed below:
 
For all of the saved world, player, and other data, this can be found in one file. However, unlike ARK, server settings are concentrated in the '''ServerSettings.ini''' file, listed below:
Line 84: Line 84:
 
</div>
 
</div>
  
=== Dark and Light ===
+
== Dark and Light ==
  
 
While similar to ARK's file structure, the major difference is the lack of 'XXXXX' on the "SavedDnL" server folder.  All of the data stored in the files is almost identical to ARK, with the exception of camps, which are stored in their own files. (*.dnlcamp and *.campbak)  The backup file nomenclature is identical to ARK, with all times in UTC.  Both Game.ini and GameUserSettings.ini can be found in the same location as ARK.
 
While similar to ARK's file structure, the major difference is the lack of 'XXXXX' on the "SavedDnL" server folder.  All of the data stored in the files is almost identical to ARK, with the exception of camps, which are stored in their own files. (*.dnlcamp and *.campbak)  The backup file nomenclature is identical to ARK, with all times in UTC.  Both Game.ini and GameUserSettings.ini can be found in the same location as ARK.
Line 103: Line 103:
 
</div>
 
</div>
  
=== DayZ Standalone ===
+
== DayZ Standalone ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
</div>
 
</div>
  
=== Eco ===
+
== Eco ==
 
For Eco servers, there are two primary folders that should be downloaded.
 
For Eco servers, there are two primary folders that should be downloaded.
  
Line 118: Line 118:
 
</div>
 
</div>
  
=== Heat ===
+
== Heat ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
</div>
 
</div>
  
=== Insurgency: Sandstorm ===
+
== Insurgency: Sandstorm ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
</div>
 
</div>
  
=== Minecraft ===
+
== Minecraft ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
</div>
 
</div>
  
=== Miscreated ===
+
== Miscreated ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
</div>
 
</div>
  
=== Outlaws of the Old West ===
+
== Outlaws of the Old West ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
</div>
 
</div>
  
=== PixARK ===
+
== PixARK ==
  
 
Unlike ARK, PixARK's file structure is split up between four main ones.
 
Unlike ARK, PixARK's file structure is split up between four main ones.
Line 160: Line 160:
 
</div>
 
</div>
  
=== Rend ===
+
== Rend ==
  
 
Unlike other games, Rend saved files all use the *.sav extension.  The contents of the main *.sav files are unclear at this time, however we would strongly suggest to download the most recent versions of the major three, outlined below.
 
Unlike other games, Rend saved files all use the *.sav extension.  The contents of the main *.sav files are unclear at this time, however we would strongly suggest to download the most recent versions of the major three, outlined below.
Line 173: Line 173:
 
</div>
 
</div>
  
=== Rust ===
+
== Rust ==
  
 
Server data for Rust is wiped out on the first Thursday of every month.  However, backup data can be copied down for safe keeping.  There is a small breakdown in the "server" folder, which will be highlighted below.
 
Server data for Rust is wiped out on the first Thursday of every month.  However, backup data can be copied down for safe keeping.  There is a small breakdown in the "server" folder, which will be highlighted below.
Line 186: Line 186:
 
</div>
 
</div>
  
=== 7 Days to Die ===
+
== 7 Days to Die ==
  
 
For 7D2D, you will want to copy both the '''serverconfig.xml''' file, as well as the entire '''/Saves''' folder found at the top directory.
 
For 7D2D, you will want to copy both the '''serverconfig.xml''' file, as well as the entire '''/Saves''' folder found at the top directory.
Line 198: Line 198:
 
</div>
 
</div>
  
=== Space Engineers ===
+
== Space Engineers ==
  
 
<p>Space Engineers contains all saved data in the Instance folder, including the configuration files, world data, and saved backups.</p>
 
<p>Space Engineers contains all saved data in the Instance folder, including the configuration files, world data, and saved backups.</p>
Line 210: Line 210:
 
</div>
 
</div>
  
=== Stationeers ===
+
== Stationeers ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
</div>
 
</div>
  
=== Unturned ===
+
== Unturned ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
</div>
 
</div>
  
=== Ylands ===
+
== Ylands ==
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
 
</div>
 
</div>
 
''Coming soon!''
 
''Coming soon!''

Revision as of 05:07, 6 April 2019

Getting Started

To start off, you will need to gain control to the server using FTP Access, unless specified otherwise in the instructions. All of the files that you need will be detailed out as well as what they are used for.

ARK: Survival Evolved (PC)

The files for ARK are located in the /ShooterGame/Saved directory. The primary save files are found in /ShooterGame/Saved/SavedArkXXXXX/ (where XXXXX is your game server ID). If you have a cluster server, then the *.arkprofile, *.arktribe, and MapName.ark files will be stored in /ShooterGame/Saved/SavedArkXXXXXTransfer/ .

Expand

The saved backups for ARK files are written in a specific file format: MapName_Day.Month.Year_Hour.Minute.Second.ark in UTC time. (Eastern+5 hours. Pacific+8 hours).

Ex: Ragnarok_26.03.2019_17.05.57.ark

The backup was taken on March 26th, 2019, at 5:05:57 PM (17:05:57)

ARK: Survival Evolved (PS4)

Unfortunately, due to restrictions placed by Sony, access to the server files and saved game data for PS4 servers are strictly prohibited.

Arma, Epoch, and Exile

Atlas

For Atlas, there are multiple files that need to be copied down. The file structure is very similar to both ARK and Dark and Light.

Expand

Battalion 1944

Citadel: Forged With Fire

Unlike ARK servers, Citadel servers contain the major server settings in one file, however the backups are separated into separate subfolders.

Expand

Conan Exiles

For all of the saved world, player, and other data, this can be found in one file. However, unlike ARK, server settings are concentrated in the ServerSettings.ini file, listed below:

Expand

Dark and Light

While similar to ARK's file structure, the major difference is the lack of 'XXXXX' on the "SavedDnL" server folder. All of the data stored in the files is almost identical to ARK, with the exception of camps, which are stored in their own files. (*.dnlcamp and *.campbak) The backup file nomenclature is identical to ARK, with all times in UTC. Both Game.ini and GameUserSettings.ini can be found in the same location as ARK.

Expand

DayZ Standalone

Eco

For Eco servers, there are two primary folders that should be downloaded.

Expand

Heat

Insurgency: Sandstorm

Minecraft

Miscreated

Outlaws of the Old West

PixARK

Unlike ARK, PixARK's file structure is split up between four main ones.

Expand

Rend

Unlike other games, Rend saved files all use the *.sav extension. The contents of the main *.sav files are unclear at this time, however we would strongly suggest to download the most recent versions of the major three, outlined below.

Expand

Rust

Server data for Rust is wiped out on the first Thursday of every month. However, backup data can be copied down for safe keeping. There is a small breakdown in the "server" folder, which will be highlighted below.

Expand

7 Days to Die

For 7D2D, you will want to copy both the serverconfig.xml file, as well as the entire /Saves folder found at the top directory.

Expand

Space Engineers

Space Engineers contains all saved data in the Instance folder, including the configuration files, world data, and saved backups.

Expand

Stationeers

Unturned

Ylands

Coming soon!



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