Difference between revisions of "Server Saved Files"
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− | + | = Getting Started = | |
To start off, you will need to gain control to the server using [[FTP Access | FTP Access]], unless specified otherwise in the instructions. All of the files that you need will be detailed out as well as what they are used for. | To start off, you will need to gain control to the server using [[FTP Access | FTP Access]], unless specified otherwise in the instructions. All of the files that you need will be detailed out as well as what they are used for. | ||
− | + | == ARK: Survival Evolved (PC) == | |
The files for ARK are located in the /ShooterGame/Saved directory. The primary save files are found in '''/ShooterGame/Saved/SavedArkXXXXX/''' (where XXXXX is your game server ID). If you have a cluster server, then the *.arkprofile, *.arktribe, and MapName.ark files will be stored in '''/ShooterGame/Saved/SavedArkXXXXXTransfer/''' . | The files for ARK are located in the /ShooterGame/Saved directory. The primary save files are found in '''/ShooterGame/Saved/SavedArkXXXXX/''' (where XXXXX is your game server ID). If you have a cluster server, then the *.arkprofile, *.arktribe, and MapName.ark files will be stored in '''/ShooterGame/Saved/SavedArkXXXXXTransfer/''' . | ||
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:The backup was taken on March 26th, 2019, at 5:05:57 PM (17:05:57) | :The backup was taken on March 26th, 2019, at 5:05:57 PM (17:05:57) | ||
− | + | == ARK: Survival Evolved (PS4) == | |
Unfortunately, due to restrictions placed by Sony, access to the server files and saved game data for PS4 servers are strictly prohibited. | Unfortunately, due to restrictions placed by Sony, access to the server files and saved game data for PS4 servers are strictly prohibited. | ||
− | + | == Arma, Epoch, and Exile == | |
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | ||
</div> | </div> | ||
− | + | == Atlas == | |
For Atlas, there are multiple files that need to be copied down. The file structure is very similar to both ARK and Dark and Light. | For Atlas, there are multiple files that need to be copied down. The file structure is very similar to both ARK and Dark and Light. | ||
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</div> | </div> | ||
− | + | == Battalion 1944 == | |
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | ||
</div> | </div> | ||
− | + | == Citadel: Forged With Fire == | |
Unlike ARK servers, Citadel servers contain the major server settings in one file, however the backups are separated into separate subfolders. | Unlike ARK servers, Citadel servers contain the major server settings in one file, however the backups are separated into separate subfolders. | ||
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</div> | </div> | ||
− | + | == Conan Exiles == | |
For all of the saved world, player, and other data, this can be found in one file. However, unlike ARK, server settings are concentrated in the '''ServerSettings.ini''' file, listed below: | For all of the saved world, player, and other data, this can be found in one file. However, unlike ARK, server settings are concentrated in the '''ServerSettings.ini''' file, listed below: | ||
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</div> | </div> | ||
− | + | == Dark and Light == | |
While similar to ARK's file structure, the major difference is the lack of 'XXXXX' on the "SavedDnL" server folder. All of the data stored in the files is almost identical to ARK, with the exception of camps, which are stored in their own files. (*.dnlcamp and *.campbak) The backup file nomenclature is identical to ARK, with all times in UTC. Both Game.ini and GameUserSettings.ini can be found in the same location as ARK. | While similar to ARK's file structure, the major difference is the lack of 'XXXXX' on the "SavedDnL" server folder. All of the data stored in the files is almost identical to ARK, with the exception of camps, which are stored in their own files. (*.dnlcamp and *.campbak) The backup file nomenclature is identical to ARK, with all times in UTC. Both Game.ini and GameUserSettings.ini can be found in the same location as ARK. | ||
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</div> | </div> | ||
− | + | == DayZ Standalone == | |
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | ||
</div> | </div> | ||
− | + | == Eco == | |
For Eco servers, there are two primary folders that should be downloaded. | For Eco servers, there are two primary folders that should be downloaded. | ||
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</div> | </div> | ||
− | + | == Heat == | |
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | ||
</div> | </div> | ||
− | + | == Insurgency: Sandstorm == | |
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | ||
</div> | </div> | ||
− | + | == Minecraft == | |
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | ||
</div> | </div> | ||
− | + | == Miscreated == | |
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | ||
</div> | </div> | ||
− | + | == Outlaws of the Old West == | |
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | ||
</div> | </div> | ||
− | + | == PixARK == | |
Unlike ARK, PixARK's file structure is split up between four main ones. | Unlike ARK, PixARK's file structure is split up between four main ones. | ||
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</div> | </div> | ||
− | + | == Rend == | |
Unlike other games, Rend saved files all use the *.sav extension. The contents of the main *.sav files are unclear at this time, however we would strongly suggest to download the most recent versions of the major three, outlined below. | Unlike other games, Rend saved files all use the *.sav extension. The contents of the main *.sav files are unclear at this time, however we would strongly suggest to download the most recent versions of the major three, outlined below. | ||
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</div> | </div> | ||
− | + | == Rust == | |
Server data for Rust is wiped out on the first Thursday of every month. However, backup data can be copied down for safe keeping. There is a small breakdown in the "server" folder, which will be highlighted below. | Server data for Rust is wiped out on the first Thursday of every month. However, backup data can be copied down for safe keeping. There is a small breakdown in the "server" folder, which will be highlighted below. | ||
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</div> | </div> | ||
− | + | == 7 Days to Die == | |
For 7D2D, you will want to copy both the '''serverconfig.xml''' file, as well as the entire '''/Saves''' folder found at the top directory. | For 7D2D, you will want to copy both the '''serverconfig.xml''' file, as well as the entire '''/Saves''' folder found at the top directory. | ||
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</div> | </div> | ||
− | + | == Space Engineers == | |
<p>Space Engineers contains all saved data in the Instance folder, including the configuration files, world data, and saved backups.</p> | <p>Space Engineers contains all saved data in the Instance folder, including the configuration files, world data, and saved backups.</p> | ||
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</div> | </div> | ||
− | + | == Stationeers == | |
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | ||
</div> | </div> | ||
− | + | == Unturned == | |
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | ||
</div> | </div> | ||
− | + | == Ylands == | |
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;"> | ||
</div> | </div> | ||
''Coming soon!'' | ''Coming soon!'' |
Revision as of 05:07, 6 April 2019
Contents
- 1 Getting Started
- 1.1 ARK: Survival Evolved (PC)
- 1.2 ARK: Survival Evolved (PS4)
- 1.3 Arma, Epoch, and Exile
- 1.4 Atlas
- 1.5 Battalion 1944
- 1.6 Citadel: Forged With Fire
- 1.7 Conan Exiles
- 1.8 Dark and Light
- 1.9 DayZ Standalone
- 1.10 Eco
- 1.11 Heat
- 1.12 Insurgency: Sandstorm
- 1.13 Minecraft
- 1.14 Miscreated
- 1.15 Outlaws of the Old West
- 1.16 PixARK
- 1.17 Rend
- 1.18 Rust
- 1.19 7 Days to Die
- 1.20 Space Engineers
- 1.21 Stationeers
- 1.22 Unturned
- 1.23 Ylands
Getting Started
To start off, you will need to gain control to the server using FTP Access, unless specified otherwise in the instructions. All of the files that you need will be detailed out as well as what they are used for.
ARK: Survival Evolved (PC)
The files for ARK are located in the /ShooterGame/Saved directory. The primary save files are found in /ShooterGame/Saved/SavedArkXXXXX/ (where XXXXX is your game server ID). If you have a cluster server, then the *.arkprofile, *.arktribe, and MapName.ark files will be stored in /ShooterGame/Saved/SavedArkXXXXXTransfer/ .
The saved backups for ARK files are written in a specific file format: MapName_Day.Month.Year_Hour.Minute.Second.ark in UTC time. (Eastern+5 hours. Pacific+8 hours).
Ex: Ragnarok_26.03.2019_17.05.57.ark
- The backup was taken on March 26th, 2019, at 5:05:57 PM (17:05:57)
ARK: Survival Evolved (PS4)
Unfortunately, due to restrictions placed by Sony, access to the server files and saved game data for PS4 servers are strictly prohibited.
Arma, Epoch, and Exile
Atlas
For Atlas, there are multiple files that need to be copied down. The file structure is very similar to both ARK and Dark and Light.
Battalion 1944
Citadel: Forged With Fire
Unlike ARK servers, Citadel servers contain the major server settings in one file, however the backups are separated into separate subfolders.
Conan Exiles
For all of the saved world, player, and other data, this can be found in one file. However, unlike ARK, server settings are concentrated in the ServerSettings.ini file, listed below:
Dark and Light
While similar to ARK's file structure, the major difference is the lack of 'XXXXX' on the "SavedDnL" server folder. All of the data stored in the files is almost identical to ARK, with the exception of camps, which are stored in their own files. (*.dnlcamp and *.campbak) The backup file nomenclature is identical to ARK, with all times in UTC. Both Game.ini and GameUserSettings.ini can be found in the same location as ARK.
DayZ Standalone
Eco
For Eco servers, there are two primary folders that should be downloaded.
Heat
Insurgency: Sandstorm
Minecraft
Miscreated
Outlaws of the Old West
PixARK
Unlike ARK, PixARK's file structure is split up between four main ones.
Rend
Unlike other games, Rend saved files all use the *.sav extension. The contents of the main *.sav files are unclear at this time, however we would strongly suggest to download the most recent versions of the major three, outlined below.
Rust
Server data for Rust is wiped out on the first Thursday of every month. However, backup data can be copied down for safe keeping. There is a small breakdown in the "server" folder, which will be highlighted below.
7 Days to Die
For 7D2D, you will want to copy both the serverconfig.xml file, as well as the entire /Saves folder found at the top directory.
Space Engineers
Space Engineers contains all saved data in the Instance folder, including the configuration files, world data, and saved backups.
Stationeers
Unturned
Ylands
Coming soon!
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